Nielsen GamePlay Metrics Out
Filed in gameplay metrics, in game ads, news, nielsen, July 29, 2007, 7:03 pm by JeffNielsen has released its first set of “GamePlay” metrics [pdf]. Here’s a quick summary of what they included:
Console Usage Report Trend - June 2007
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June |
|||
| Console | % of Total Mins Used | # of Sessions During Days Played | Avg Minutes Per Session |
| PlayStation 2 | 42.3 | 1.95 | 62 |
| Xbox | 17.0 | 2.17 | 62 |
| Xbox 360 | 8.0 | 2.21 | 61 |
| GameCube | 5.8 | 1.76 | 55 |
| Wii | 4.0 | 1.78 | 57 |
| PlayStation 3 | 1.5 | 1.95 | 83 |
| Other | 21.3 | 1.84 | 62 |
| All | 100.0 | 1.99 | 62 |
Console Usage Report Trend - May 2007
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May |
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| Console | % of Total Mins Used | # of Sessions During Days Played | Avg Minutes Per Session |
| PlayStation 2 | 45.7 | 1.95 | 58 |
| Xbox | 15.1 | 2.03 | 53 |
| Xbox 360 | 12.1 | 1.93 | 68 |
| GameCube | 6.9 | 1.71 | 57 |
| Wii | 3.0 | 1.70 | 52 |
| PlayStation 3 | 1.3 | 1.66 | 58 |
| Other | 15.9 | 1.76 | 56 |
| All | 100.0 | 1.89 | 58 |
At first, these numbers were really surprising to me. I didn’t expect to see PS2 and Xbox so far ahead of the 360. But a quick check of console sales records at VG Chartz shows this is probably to be expected. PS2 has such a mammoth install base, that it’s only natural for that platform to have so many minutes.
But, let’s look at the other consoles as well. The most recent data on VG Chartz is from March, so it’s not ideal to compare the two, but it’s the best we can do for now. Here’s the American sales data from March next to the Nielsen data from May:
| Console | Mar-2007 Life to Date (LTD) Sales (America) | May-2007 % of Total Mins Used |
| PlayStation 2 | 47.68M - 55% | 45.7% |
| Xbox | 16.42M - 19% | 15.1% |
| Xbox 360 | 6.96M - 8% | 12.1% |
| GameCube | 12.81M - 15% | 6.9% |
| Wii | 2.37M - 3% | 3.0% |
LTD percentages are calculated against only the five consoles listed.
The Xbox 360 and GameCube differences are interesting. Why is the comparatively small install base of Xbox 360 responsible for twice as many gaming minutes? Does Nielsen monitor too few GameCube households? Was there a surge of 360 sales in April/May? Are Xbox 360 games more engaging? Did GameCube owners transition to the Wii during April/May? These and other explanations are plausible… It’s impossible to know exactly why this is.
What I’d like to see are console #’s in the Nielsen report. This would help us understand if oddities like this are a result of a skewed console distribution.
Sources:
- “Nielsen GamePlay Metrics Launched by Nielsen…” - news release from Nielsen (Jul 26 2007).
- Worldwide Hardware Shipments as of Mar-2007 from VG Chartz.
Blocked!
Filed in housekeeping, July 17, 2007, 11:58 pm by JeffA small housekeeping notice: I’m now returning 403’s to any client that identifies itself as “Twisted PageGetter”. Last month, this aggressive spider was responsible for 35% of my page-hit traffic. I’ve seen no letup this month so now it’s blocked. A quick search shows this is the default agent for Ruby, so if you’ve got Ruby skills, give the guys at 207.0.19.182 a call. They need some serious scripting help.
Numbers Game
Filed in in game ads, market analysis, news, predictions, July 12, 2007, 11:14 pm by JeffPredicting the growth of the in-game market seems to be a popular activity these days. Over the past three months four large reports have been released. Let’s take a look at what they’ve got.
In April, eMarketer released a 14 page report that examined video-game related advertising from a number of angles. Disclosure: I’ve read the report, but I’m going to avoid quoting from it directly (since it is a paid download). Overall they paint a rosy market picture. They cite positive comments last year from Joanne Bradford (Microsoft) and from Google on their acquisition of Adscape Media. They also claim the continued strength of the gaming market as a whole (and recently the increasing appeal to casual gamers) will also fuel advertising growth.
So let’s get to the numbers - their press release predicts that worldwide spending will rise from $692M today to $1,938M in 2011. They believe the US market contributes 50% of that figure.
Wowza! That’s a 22.9% CAGR (compound annual growth rate).
Parks Associates has more optimistic numbers. In June they released a 190 page report (I haven’t read all of this one =) that predicts market growth from $370M in US generated revenue in 2006 to $2,051M in US generated revenue in 2012.
Double wowza! That’s a 33% CAGR.
What I find most interesting here is that one of the authors of the report dismisses the idea of advertising in casual games. Speaking about the report to GamesIndustry.biz, Yuanzhe Cai says “I think the casual game genre is not very appopriate for in-game advertising.” Personally I disagree with him, so by his assessment $2B may be an underestimate.
Up next, PricewaterhouseCoopers. In their June “Global Entertainment and Media Outlook” report (which I haven’t seen), they expect a 9.1% CAGR for the games market overall, but much faster growth in in-game advertising. They expect US revenue growth from $80M in 2006 to $950M by 2011, which works out to a 51% CAGR. Triple wowza!
Finally, the Yankee Group. This month they released a report (which I haven’t seen) that predicts growth from $77M worldwide in 2006 to $971.3M in 2011. These are the most conservative numbers of the bunch, but I can only assume that’s due to the scope of the report. It’s titled “Advertising and Games: 2007 In-Game Advertising Forecast.” So I presume it doesn’t include estimates for advergaming (which others typically break out separately).
Even though these numbers seem much lower than the other reports, the growth rate is through the roof. $77M to $971.3M in 6 years represents a 52.6% CAGR. Wowzatacular!
By all accounts we have a bright future ahead of us.
Sources:
- “Video Game Advertising: Getting to the Next Level” - report by eMarketer (Apr 6 2007)
- “Electronic Gaming in the Digital Home: Game Advertising” - report by Parks Associates (Jun 29 2007)
- “Global Entertainment and Media Outlook: 2007-2001” - report by PricewaterhouseCoopers (Jun 23 2007)
- “Advertising and Games: 2007 In-Game Advertising Forecast” - report by Yankee Group (Jul 6 2007) (paid membership required)
Related:
- On the strength of the game industry: “This year, people will spend more money on games than they will on music.” - Peter Moore @ E3 2007 (skip to 14:38)
- Jun 7 - Got game - Economist.com
- Jun 18 - Beyond in-Game Ads: Nissan Takes Growing Market to Different Level - AdAge.com
- Jun 21 - Video Game Industry Growth Still Strong - HollywoodReporter.com on the report by PricewaterhouseCoopers.
- Jun 22 - Analyst: Games Industry To Reach $49 Billion by 2001 - Gamasutra.com
- Jun 28 - Parks Associates: Game Advertising to Pass $2 Billion by 2012 - GameDaily.biz
- Jun 28 - Game advertising to exceed $2 billion by 2012 - report - GamesIndustry.biz
- Jun 29 - In-game ads can be “double-edged sword”, says analyst - GamesIndustry.biz
- Jun 29 - In-Game Advertising To Top $800 Million by 2012 - Slashdot
- Jul 7 - Analyst: In-Game Ads Grow To $971 Million By 2011 - Gamasutra.com