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	<title>Random Noise &#187; about me</title>
	<link>http://www.jeffcarnahan.com/blog</link>
	<description></description>
	<pubDate>Mon, 25 Feb 2008 05:02:54 +0000</pubDate>
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		<title>Welcome!</title>
		<link>http://www.jeffcarnahan.com/blog/2007/01/06/welcome-2/</link>
		<comments>http://www.jeffcarnahan.com/blog/2007/01/06/welcome-2/#comments</comments>
		<pubDate>Sun, 07 Jan 2007 00:47:24 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
		<category><![CDATA[about me]]></category>

		<category><![CDATA[in game ads]]></category>

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		<description><![CDATA[Hi!
I created this blog so I had a place to comment on news and offer opinions on the world of in-game advertising. For some gamers, advertising in videogames is a polarizing subject. Some gamers feel that advertising pollutes the game experience while only benefiting the wallets of publishers. Others believe that advertising can add a [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>I created this blog so I had a place to comment on news and offer opinions on the world of in-game advertising. For some gamers, advertising in videogames is a polarizing subject. Some gamers feel that advertising pollutes the game experience while only benefiting the wallets of publishers. Others believe that advertising can add a sense of realism to games and offset some part of game development costs. For publishers and advertisers opinions are mixed as well.</p>
<p>I plan on using this blog to bring up and discuss some of these issues, as well as track the goings on in this industry (well, as best I can. =).</p>
<p>But before I get started, I&#8217;ll quickly introduce myself. I&#8217;ve been an avid PC gamer for a long time. My first game was probably <a href="http://www.vintage-sierra.com/arcade/crossfire.php">Crossfire</a>. Released way back in 1982, it was a cartridge that you would slap into the front of your <a href="http://mail.magnaspeed.net/~mbbrutman/PCjr/pcjr.html">IBM PC Jr</a> (my first computer, an 8088 running at 4.7 Mhz). This must have been back in 1987, when I was 7 years old. And let me tell you, that game was fun! I&#8217;d spend hours basking in the green glow of my monochrome monitor shooting pixelated aliens.</p>
<p>Over the years, I grew up with PC gaming as a core part of my life. I have fond memories lugging my 486 DX2/66 to my friends house so we could setup a 10 Base 2  thinnet network for multiplayer Doom &amp; Quake. I remember frequently visiting local BBS&#8217;s to download new WAD&#8217;s and talking strategy.</p>
<p>Fast forward to today, much of my game time has shifted to the Xbox. I&#8217;ve played hundreds of hours online and enjoy mostly first person shooters. You can find me on Xbox Live under the gamertag &#8220;Fry&#8221; (from <a href="http://en.wikipedia.org/wiki/Futurama">Futurama</a>). Professionally, I&#8217;m a Program Manager at Microsoft working in a group called Massive. As a program manager, I&#8217;m responsible for software design and work closely with developers &amp; testers implementing new features and products. Massive is a company <a href="http://arstechnica.com/news.ars/post/20060426-6680.html">Microsoft acquired</a> in early 2006. At Massive, I work on features that mostly impact the servers that provide the in-game advertisements. This is long after a game publisher has integrated our technology into their game. (Perhaps at some point I&#8217;ll talk a bit about this process).</p>
<p>That&#8217;s enough for now, as this blog evolves feel free to send me feedback or suggestions. You can reach me on Xbox Live, or send me an email at &#8220;fry(at)microsoft.com&#8221;.</p>
<p>Frag on.</p>
<p>- Jeff Carnahan</p>
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